Well, as you may have noticed the new site is up and running (thanks Ben). So that means we can start populating it with precious information regarding our projects.
Anyway, we’re still working hard on Root Access and we’re very close to wrapping up the alpha, just implementing the last couple of features and then it’s onto testing. We’re also setting up supporting stuff for Root Access, such as bug trackers for our alpha users, as well as ‘official’ game information on this site. We’ve had a Twitter account that we’ve been tweeting to during the development of RA (link to it is on the footer navigation at the bottom of this page), so there’s some interesting stuff on there if you wish to follow us. There will also be a Facebook page that will be launched too, once we get the ‘official’ game info up.
The last couple of features that need to be implemented into RA is the ability to attach a file to a message and send it to another character/player. Once this is done we’ll be able to write some Steal-type missions where the player is required to download some data from a target server and then message the file back to their employer. We’ve already got quite a few Delete-type missions, in which you’re just required to gain access to a server and delete data… but remember to clean up your logs or you’ll get caught!
So, we’ve been working on Root Access for quite a while now and it’s getting pretty close to an alpha release. Just got a few more things to take care of first with the game and then get an installer/updater developed to go with it.
For those of you who don’t know what Root Access is, it is Deadworld Studios’ first title that will be officially released. The game takes a lot of inspiration from Introversion Software’s Uplink, a pseudo-hacking game, which is extremely fun and highly addictive. The only flaw with this game is that it is only single-player and Introversion Software have mentioned that they’re only interested in innovative and unique games and as a result will not develop an Uplink 2 or an Online Uplink game. Introversion Software aren’t the only game development company that have developed a hacking game which does not include multi-player and from our point of view, this is a significant oversight as the nature of hacking does usually involve a human target.
Therefore, Root Access is an MMO pseudo-hacking game where players are pitched against computer players as well as each other. We’re hoping the human versus human aspect of Root Access will give the game a whole new layer of strategy that is missing from all other single-player pseudo-hacking games.
For more information on what Root Access is all about and how it will play, please check out the Root Access project page.
Well, I’ve managed to get around to something I’ve been meaning to do for a while now and that is to set up a blog aggregator for the Deadworld Studios blog.
Similar to how myself and uni mates had set up Planet Comscare during university to parse each of our own personal blogs’ RSS feeds and present them in 1 place so we can easily find out what people are up to. Except this time I didn’t need to use the python script we used last time and was able to find and set up a WordPress plugin, much easier.
Basically, this means we (members of Deadworld Studios) don’t have to maintain more than 1 blog. We can all post on our own personal blogs and if a particular post is relevant to any Deadworld Studios projects, all that is required is the add that post to the Deadworld category on our own blog and the Deadworld Studios blog aggregator will pick it up and import it into itself.
I have also been playing around with the theme that is currently applied to the Deadworld Studios blog, trying to make it look a little better. It isn’t finished yet but it looks a lot better than it did. I wanted to get it into a state which we can actually use it since things have gotten a little stagnant lately.
We’ve decided to put Subspecies on pause for the time being. This doesn’t mean we’re not going to work on it. On the contrary, we’ve decided to mix things up a little to keep our interest piqued by working on Subspecies as a long-term project whenever inspiration leads us that way, but also work on some smaller projects that we could wrap and finish with relative ease. Each of us has own projects that we’ve been toying with and it’ll be a breath of fresh air to work on them (possibly together) under the Deadworld banner. You know what they say ‘variety is the spice of life’. This way we can get some completed projects out there and potentially generate some revenue for Subspecies. Much more on this to come.
Anyway, that’ll suffice as an update as to what we’re doing at the moment. We haven’t just stopped, things had just slowed over christmas and we’re trying to pick up speed again.
Laters,
Jargon